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[The Efficacy of Joyful Learning on Exercise in Older Adults: The GAME Strategy].

Authors :
Wu CS
Tsai CC
Chen MH
Chen MF
Source :
Hu li za zhi The journal of nursing [Hu Li Za Zhi] 2024 Aug; Vol. 71 (4), pp. 25-31.
Publication Year :
2024

Abstract

Exercise can effectively slow aging and prevent the onset and reduce the complications of chronic diseases in the elderly. However, roughly one-third of older adults are inactive. Joyful learning is an effective method for promoting physical activity, while using games is a feasible strategy for achieving joyful learning that enables individuals to fully immerse themselves in and enjoy an activity. Therefore, exploring gaming strategies to enhance physical activity among the elderly is worthwhile. In this paper, a set of gaming strategies based on the literature and practical experience is proposed. The name of this strategy, GAME, is an acronym of the following: goal setting and educational content development (G), activity design and game content creation (A), mechanics and dynamics implementation (M), and evaluation of qualitative and quantitative health outcomes (E). This systematic descriptive approach helps clearly demonstrate how gamification strategies can promote physical activity and health in older adults. The aim of this paper is to provide a reference and guide for education, research, and clinical practice in health promotion programs targeting older adults.

Details

Language :
Chinese
ISSN :
0047-262X
Volume :
71
Issue :
4
Database :
MEDLINE
Journal :
Hu li za zhi The journal of nursing
Publication Type :
Academic Journal
Accession number :
39084890
Full Text :
https://doi.org/10.6224/JN.202408_70(4).05