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Human-level play in the game of Diplomacy by combining language models with strategic reasoning.

Authors :
Bakhtin A
Brown N
Dinan E
Farina G
Flaherty C
Fried D
Goff A
Gray J
Hu H
Jacob AP
Komeili M
Konath K
Kwon M
Lerer A
Lewis M
Miller AH
Mitts S
Renduchintala A
Roller S
Rowe D
Shi W
Spisak J
Wei A
Wu D
Zhang H
Zijlstra M
Source :
Science (New York, N.Y.) [Science] 2022 Dec 09; Vol. 378 (6624), pp. 1067-1074. Date of Electronic Publication: 2022 Nov 22.
Publication Year :
2022

Abstract

Despite much progress in training artificial intelligence (AI) systems to imitate human language, building agents that use language to communicate intentionally with humans in interactive environments remains a major challenge. We introduce Cicero, the first AI agent to achieve human-level performance in Diplomacy , a strategy game involving both cooperation and competition that emphasizes natural language negotiation and tactical coordination between seven players. Cicero integrates a language model with planning and reinforcement learning algorithms by inferring players' beliefs and intentions from its conversations and generating dialogue in pursuit of its plans. Across 40 games of an anonymous online Diplomacy league, Cicero achieved more than double the average score of the human players and ranked in the top 10% of participants who played more than one game.

Details

Language :
English
ISSN :
1095-9203
Volume :
378
Issue :
6624
Database :
MEDLINE
Journal :
Science (New York, N.Y.)
Publication Type :
Academic Journal
Accession number :
36413172
Full Text :
https://doi.org/10.1126/science.ade9097