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Motivation in Team Exergames: Testing the Köhler Discrepancy Effect with a Software-Generated Partner During Plank Exercise.

Authors :
Samendinger S
Bruneau M Jr
Hill CR
Rowe TA
Source :
Games for health journal [Games Health J] 2021 Feb; Vol. 10 (1), pp. 57-62.
Publication Year :
2021

Abstract

Objective: The Köhler effect is a social-psychological group motivation gain phenomenon that has been successfully adapted to video-based exercise games (exergames) using human partners. This research then shifted to using software-generated partners (SGPs), providing greater flexibility and adaptability to manipulate the game environment to be most motivating for the user. However, recent SGP-based experiments have demonstrated a diminished motivation gain effect. Extending previous work with human-human partners, this experiment varied the perceived exercise ability of the SGP as a potential motivation gain effect moderator on the participant's exercise persistence. Materials and Methods: Male and female college students ( n  = 176; mean age, 21.5 years) completed two series of abdominal plank exercises using an exergame developed specifically for a previous Köhler study. Participants completed the exercises individually and, after a rest, were randomly assigned to complete the same exercises again alone or with one of three SGPs: low ability discrepancy partner (LP), moderate ability discrepancy partner (MP), and high ability discrepancy partner (HP). Results: A 2 (sex) × 4 (condition) analysis of covariance main effect for Condition was not significant after controlling for Block 1 times ( P  = 0.093). However, contrast estimates of plank persistence times between the MP condition and individual no-partner control were significant, P  = 0.014, 95% confidence interval [4.34-37.68]. There were no other significant condition persistence differences. Conclusions: A moderate discrepancy between the participant and the superior nonhuman partner is more motivating in a conjunctive task paradigm than exercising alone or with an SGP that is low or high in ability discrepancy.

Details

Language :
English
ISSN :
2161-7856
Volume :
10
Issue :
1
Database :
MEDLINE
Journal :
Games for health journal
Publication Type :
Academic Journal
Accession number :
33533681
Full Text :
https://doi.org/10.1089/g4h.2020.0029