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A Multimodal Analysis Combining Behavioral Experiments and Survey-Based Methods to Assess the Cognitive Effect of Video Game Playing: Good or Evil?
- Source :
-
Sensors (Basel, Switzerland) [Sensors (Basel)] 2020 Jun 05; Vol. 20 (11). Date of Electronic Publication: 2020 Jun 05. - Publication Year :
- 2020
-
Abstract
- This study aims to bridge the gap between the discrepant views of existing studies in different modalities on the cognitive effect of video game play. To this end, we conducted a set of tests with different modalities within each participant: (1) Self-Reports Analyses (SRA) consisting of five popular self-report surveys, and (2) a standard Behavioral Experiment (BE) using pro- and antisaccade paradigms, and analyzed how their results vary between Video Game Player (VGP) and Non-Video Game Player (NVGP) participant groups. Our result showed that (1) VGP scored significantly lower in Behavioral Inhibition System (BIS) than NVGP ( p = 0.023), and (2) VGP showed significantly higher antisaccade error rate than NVGP ( p = 0.005), suggesting that results of both SRA and BE support the existing view that video game play has a maleficent impact on the cognition by increasing impulsivity. However, the following correlation analysis on the results across individual participants found no significant correlation between SRA and BE, indicating a complex nature of the cognitive effect of video game play.
Details
- Language :
- English
- ISSN :
- 1424-8220
- Volume :
- 20
- Issue :
- 11
- Database :
- MEDLINE
- Journal :
- Sensors (Basel, Switzerland)
- Publication Type :
- Academic Journal
- Accession number :
- 32517096
- Full Text :
- https://doi.org/10.3390/s20113219