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Novel Approaches to Teaching Aging and Disability: Active Learning Through Design and Exploration.

Authors :
Revell AJ
Ayotte BJ
Source :
International journal of aging & human development [Int J Aging Hum Dev] 2020 Dec; Vol. 91 (4), pp. 373-380. Date of Electronic Publication: 2020 Mar 24.
Publication Year :
2020

Abstract

Active learning emphasizes student engagement and collaboration instead of more passive learning, which involves primarily listening to lectures in the classroom setting. The benefits of active learning are many with an emphasis on the expansion of higher-order processing and critical thinking skills. Active learning can be found in many best practice approaches in the Medicine, Science, Engineering, and Mathematics (MSTEM) fields. Hack-a-thon and hack events are examples of active learning. These are gaining popularity in research institutes, and specifically in engineering, computer science, business, and healthcare settings. Wikipedia defines hack-a-thon as the blending of the words "hack," referring to exploratory programming, and "marathon," referring to a timed event. This article describes a hack-a-thon approach for active learning in the classroom setting.

Details

Language :
English
ISSN :
1541-3535
Volume :
91
Issue :
4
Database :
MEDLINE
Journal :
International journal of aging & human development
Publication Type :
Academic Journal
Accession number :
32207315
Full Text :
https://doi.org/10.1177/0091415020912944