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Implementation of a Curriculum-Integrated Computer Game for Introducing Scientific Argumentation.

Authors :
Wallon RC
Jasti C
Lauren LH
Hug B
Source :
Journal of science education and technology [J Sci Educ Technol] 2018 Jun; Vol. 27 (3), pp. 236-247. Date of Electronic Publication: 2017 Nov 15.
Publication Year :
2018

Abstract

Argumentation has been emphasized in recent U.S. science education reform efforts (NGSS Lead States 2013; NRC 2012), and while existing studies have investigated approaches to introducing and supporting argumentation (e.g., McNeill & Krajcik 2008; Kang, Thompson &Windschitl 2014), few studies have investigated how game-based approaches may be used to introduce argumentation to students. In this paper, we report findings from a design-based study of a teacher's use of a computer game intended to introduce the Claim, Evidence, Reasoning (CER) framework (McNeill &Krajcik 2012) for scientific argumentation. We studied the implementation of the game over two iterations of development in a high school biology teacher's classes. The results of this study include aspects of enactment of the activities and student argument scores. We found the teacher used the game in aspects of explicit instruction of argumentation during both iterations, although the ways in which the game was used differed. Also, students' scores in the second iteration were significantly higher than the first iteration. These findings support the notion that students can learn argumentation through a game, especially when used in conjunction with explicit instruction and support in student materials. These findings also highlight the importance of analyzing classroom implementation in studies of game-based learning.

Details

Language :
English
ISSN :
1059-0145
Volume :
27
Issue :
3
Database :
MEDLINE
Journal :
Journal of science education and technology
Publication Type :
Academic Journal
Accession number :
29962826
Full Text :
https://doi.org/10.1007/s10956-017-9720-2