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A new deformation simulation algorithm for elastic-plastic objects based on splat primitives.

Authors :
Zou Y
Liu PX
Source :
Computers in biology and medicine [Comput Biol Med] 2017 Apr 01; Vol. 83, pp. 84-93. Date of Electronic Publication: 2017 Feb 21.
Publication Year :
2017

Abstract

To achieve high computational efficiency and realistic visual effects, a new simulation algorithm for soft tissue deformation, which is based on a shape-matching scheme using splat primitives, is presented for interactive real-time applications, such as surgery simulation and video games. The most important novelty of the proposed approach lies in the fact that surface splats instead of points are employed in the computation of the deformation and fracturing of an elastic-plastic object. By controlling the sampling density and automatically adjusting the size of the circular splats, the surface of the simulated object can be seamlessly covered with a much small number of splats than points. Splats are then divided into clusters using the K-Means clustering algorithm. As a result, the elastic-plastic deformation of these clusters can be simulated using a shape-matching strategy, allowing more degrees of freedom (DOFs) in the simulation. Experimental results demonstrate that the proposed algorithm enormously reduces memory space and greatly improves computational efficiency (approximately twice in simulating plastic deformations compared with classical shape-matching methods), making it more suitable for interactive and real-time applications.<br /> (Copyright © 2017 Elsevier Ltd. All rights reserved.)

Details

Language :
English
ISSN :
1879-0534
Volume :
83
Database :
MEDLINE
Journal :
Computers in biology and medicine
Publication Type :
Academic Journal
Accession number :
28242490
Full Text :
https://doi.org/10.1016/j.compbiomed.2017.02.007