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Meal-Specific Dietary Changes From Squires Quest! II: A Serious Video Game Intervention.

Authors :
Cullen KW
Liu Y
Thompson DI
Source :
Journal of nutrition education and behavior [J Nutr Educ Behav] 2016 May; Vol. 48 (5), pp. 326-330.e1.
Publication Year :
2016

Abstract

Objective: Squire's Quest! II: Saving the Kingdom of Fivealot, an online video game, promotes fruit and vegetable (FV) consumption. An evaluation study varied the type of implementation intentions used during the goal-setting process (none, action, coping, or both action and coping plans). Participants who created action plans reported higher FV consumption 6 months after baseline. This study assessed changes by specific meal in that study.<br />Methods: A total of 400 fourth- and fifth-grade children completed 3 24-hour recalls at baseline and 6 months later. These were averaged to obtain FV intake. Analyses used repeated-measures ANCOVA.<br />Results: There was a significant group by time effect for vegetables at 6 months (P = .01); Action (P = .01) and coping (P = .04) group participants reported higher vegetable intake at dinner. There were significant increases in fruit intake at breakfast (P = .009), lunch (P = .01), and snack (P < .001).<br />Conclusions and Implications: Setting meal-specific goals and action or coping plans may enable children to overcome barriers and consume FV.<br /> (Copyright © 2016 Society for Nutrition Education and Behavior. All rights reserved.)

Details

Language :
English
ISSN :
1878-2620
Volume :
48
Issue :
5
Database :
MEDLINE
Journal :
Journal of nutrition education and behavior
Publication Type :
Academic Journal
Accession number :
27169641
Full Text :
https://doi.org/10.1016/j.jneb.2016.02.004