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Physical and psychosocial effects of Wii Fit exergames use in assisted living residents: a pilot study.

Authors :
Chao YY
Scherer YK
Montgomery CA
Wu YW
Lucke KT
Source :
Clinical nursing research [Clin Nurs Res] 2015 Dec; Vol. 24 (6), pp. 589-603. Date of Electronic Publication: 2014 Dec 08.
Publication Year :
2015

Abstract

The purpose of this study was to investigate the physical and psychosocial effects of the Wii Fit exergames incorporating self-efficacy theory on assisted living residents. The study was a quasi-experimental pre/post-test design. Thirty-two participants were recruited from two assisted living facilities. Sixteen participants received the Wii Fit exergames incorporating self-efficacy theory twice a week for 4 weeks. The other participants received a health education program. Physical function, fear of falling, depression, and quality of life were evaluated. T tests were used for data analysis. After the 4-week intervention, the Wii Fit group showed significant improvements in balance (p < .01), mobility (p < .01), and depression (p < .05). The education group showed no significant improvement in any of the outcomes. Integrating concepts of self-efficacy theory with the exergames show promise as a potential tool to improve and maintain physical and psychosocial health for older adults.<br /> (© The Author(s) 2014.)

Details

Language :
English
ISSN :
1552-3799
Volume :
24
Issue :
6
Database :
MEDLINE
Journal :
Clinical nursing research
Publication Type :
Academic Journal
Accession number :
25488422
Full Text :
https://doi.org/10.1177/1054773814562880