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Moving least-squares reconstruction of large models with GPUs.
- Source :
-
IEEE transactions on visualization and computer graphics [IEEE Trans Vis Comput Graph] 2014 Feb; Vol. 20 (2), pp. 249-61. - Publication Year :
- 2014
-
Abstract
- Modern laser range scanning campaigns produce extremely large point clouds, and reconstructing a triangulated surface thus requires both out-of-core techniques and significant computational power. We present a GPU-accelerated implementation of the moving least-squares (MLS) surface reconstruction technique. We believe this to be the first GPU-accelerated, out-of-core implementation of surface reconstruction that is suitable for laser range-scanned data. While several previous out-of-core approaches use a sweep-plane approach, we subdivide the space into cubic regions that are processed independently. This independence allows the algorithm to be parallelized using multiple GPUs, either in a single machine or a cluster. It also allows data sets with billions of point samples to be processed on a standard desktop PC. We show that our implementation is an order of magnitude faster than a CPU-based implementation when using a single GPU, and scales well to 8 GPUs.
Details
- Language :
- English
- ISSN :
- 1941-0506
- Volume :
- 20
- Issue :
- 2
- Database :
- MEDLINE
- Journal :
- IEEE transactions on visualization and computer graphics
- Publication Type :
- Academic Journal
- Accession number :
- 24356367
- Full Text :
- https://doi.org/10.1109/TVCG.2013.118