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Initialization, Limitation, and Predictive Coding of the Depth and Texture Quadtree in 3D-HEVC.

Authors :
Mora, Elie Gabriel
Jung, Joel
Cagnazzo, Marco
Pesquet-Popescu, Beatrice
Source :
IEEE Transactions on Circuits & Systems for Video Technology. Sep2014, Vol. 24 Issue 9, p1554-1565. 12p.
Publication Year :
2014

Abstract

The 3D video extension of High Efficiency Video Coding (3D-HEVC) exploits texture-depth redundancies in 3D videos using intercomponent coding tools. It also inherits the same quadtree coding structure as HEVC for both components. The current software implementation of 3D-HEVC includes encoder shortcuts that speed up the quadtree construction process, but those are always accompanied by coding losses. Furthermore, since the texture and its associated depth represent the same scene, at the same time instant and view point, their quadtrees are closely linked. In this paper, an intercomponent tool is proposed in which this link is exploited to save both runtime and bits through a joint coding of the quadtrees. If depth is coded before the texture, the texture quadtree is initialized from the coded depth quadtree. Otherwise, the depth quadtree is limited to the coded texture quadtree. A 31% encoder runtime saving, a −0.3% gain for coded and synthesized views and a −1.8% gain for coded views are reported for the second method. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
10518215
Volume :
24
Issue :
9
Database :
Academic Search Index
Journal :
IEEE Transactions on Circuits & Systems for Video Technology
Publication Type :
Academic Journal
Accession number :
97931228
Full Text :
https://doi.org/10.1109/TCSVT.2013.2283110