Cite
Does the Inclusion of Virtual Reality Games within Conventional Rehabilitation Enhance Balance Retraining after a Recent Episode of Stroke?
MLA
Rajaratnam, B. S., et al. “Does the Inclusion of Virtual Reality Games within Conventional Rehabilitation Enhance Balance Retraining after a Recent Episode of Stroke?” Rehabilitation Research & Practice, Jan. 2013, pp. 1–6. EBSCOhost, https://doi.org/10.1155/2013/649561.
APA
Rajaratnam, B. S., KaiEn, J. G., JiaLin, K. L., SweeSin, K., FenRu, S. S., Enting, L., YiHsia, E. A., KeatHwee, N., Su Yunfeng, YingHowe, W. W., & SiaoTing, S. T. (2013). Does the Inclusion of Virtual Reality Games within Conventional Rehabilitation Enhance Balance Retraining after a Recent Episode of Stroke? Rehabilitation Research & Practice, 1–6. https://doi.org/10.1155/2013/649561
Chicago
Rajaratnam, B. S., J. Gui KaiEn, K. Lee JiaLin, Kwek SweeSin, S. Sim FenRu, Lee Enting, E. Ang YiHsia, et al. 2013. “Does the Inclusion of Virtual Reality Games within Conventional Rehabilitation Enhance Balance Retraining after a Recent Episode of Stroke?” Rehabilitation Research & Practice, January, 1–6. doi:10.1155/2013/649561.