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Controlled Metamorphosis Between Skeleton-Driven Animated Polyhedral Meshes of Arbitrary Topologies.

Authors :
Kravtsov, Denis
Fryazinov, Oleg
Adzhiev, Valery
Pasko, Alexander
Comninos, Peter
Source :
Computer Graphics Forum. Feb2014, Vol. 33 Issue 1, p64-72. 9p. 6 Color Photographs, 1 Illustration, 5 Diagrams.
Publication Year :
2014

Abstract

Enabling animators to smoothly transform between animated meshes of differing topologies is a long-standing problem in geometric modelling and computer animation. In this paper, we propose a new hybrid approach built upon the advantages of scalar field-based models (often called implicit surfaces) which can easily change their topology by changing their defining scalar field. Given two meshes, animated by their rigging-skeletons, we associate each mesh with its own approximating implicit surface. This implicit surface moves synchronously with the mesh. The shape-metamorphosis process is performed in several steps: first, we collapse the two meshes to their corresponding approximating implicit surfaces, then we transform between the two implicit surfaces and finally we inverse transition from the resulting metamorphosed implicit surface to the target mesh. The examples presented in this paper demonstrating the results of the proposed technique were implemented using an in-house plug-in for Maya™. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
01677055
Volume :
33
Issue :
1
Database :
Academic Search Index
Journal :
Computer Graphics Forum
Publication Type :
Academic Journal
Accession number :
94610971
Full Text :
https://doi.org/10.1111/cgf.12254