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Parallel and adaptive visibility sampling for rendering dynamic scenes with spatially varying reflectance.

Authors :
Wang, Rui
Pan, Minghao
Han, Xiang
Chen, Weifeng
Bao, Hujun
Source :
Computers & Graphics. Feb2014, Vol. 38, p374-381. 8p.
Publication Year :
2014

Abstract

Abstract: Fast rendering of dynamic scenes with natural illumination, all-frequency shadows and spatially varying reflections is important but challenging. One main difficulty brought by moving objects is that the runtime visibility update of dynamic occlusion is usually time-consuming and slow. In this paper, we present a new visibility sampling technique and show that efficient all-frequency rendering of dynamic scenes can be achieved by sampling visibility of dynamic objects in an adaptive and parallel way. First, we propose a two-level adaptive sampling scheme to distribute sample points spatially and compute visibility maps angularly on each sample point. Then, we present a parallel hemispherical distance transform to convert these visibility maps into spherical signed distance fields. Finally, using such a distance-based visibility representation, we integrate our visibility sampling algorithm in the all-frequency rendering framework for scenes with spatially varying BRDFs. With an entire GPU-based implementation, our algorithm enables interactive all-frequency rendering of moderate dynamic scenes with environment lighting and spatially varying reflectance. [Copyright &y& Elsevier]

Details

Language :
English
ISSN :
00978493
Volume :
38
Database :
Academic Search Index
Journal :
Computers & Graphics
Publication Type :
Academic Journal
Accession number :
94155443
Full Text :
https://doi.org/10.1016/j.cag.2013.10.036