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Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers.

Authors :
Allaire, Jason C.
McLaughlin, Anne Collins
Trujillo, Amanda
Whitlock, Laura A.
LaPorte, Landon
Gandy, Maribeth
Source :
Computers in Human Behavior. Jul2013, Vol. 29 Issue 4, p1302-1306. 5p.
Publication Year :
2013

Abstract

Abstract: The purpose of this investigation was to examine differences in psychological functioning (e.g., well-being, affect, depression, and social functioning) between older adults who play digital games compared to those older adults that do not play digital games. Analysis was conducted on a sample of 140 independently living older adults with an average age of 77.47years (SD =7.31). Participants were divided into three groups (Regular, Occasional Gamers, and Non-gamers) – 60% of the sample was either a Regular or Occasional Gamer. Differences among the groups were found for well-being, negative affect, social functioning, and depression with Regular and Occasional Gamers performing better, on average, than Non-gaming older adults. Findings suggest that playing may serve as a positive activity associated with successful aging. [Copyright &y& Elsevier]

Details

Language :
English
ISSN :
07475632
Volume :
29
Issue :
4
Database :
Academic Search Index
Journal :
Computers in Human Behavior
Publication Type :
Academic Journal
Accession number :
89073649
Full Text :
https://doi.org/10.1016/j.chb.2013.01.014