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Driving KM behaviors and adoption through gamification.

Authors :
Leeson, Conor
Source :
KM World. Apr2013, Vol. 22 Issue 4, p10-20. 3p. 1 Color Photograph.
Publication Year :
2013

Abstract

The article offers the author's insights on the success of knowledge management (KM) program and adoption of gamification. The author says that KM program's ability to promote and support a culture of collaboration and knowledge sharing defines its success, however, tools, processes and organizational constructs are also important elements. According to professor Kevin Werbach of Wharton School of Business, gamification is the use of game elements and design techniques in non-game context. INSET: GAMIFICATION: PRACTICAL TIPS.

Details

Language :
English
ISSN :
10998284
Volume :
22
Issue :
4
Database :
Academic Search Index
Journal :
KM World
Publication Type :
Periodical
Accession number :
86874311