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Gaming, Nationalism, and Ideological Work in Contemporary China: online games based on the War of Resistance against Japan.
- Source :
-
Journal of Contemporary China . May2013, Vol. 22 Issue 81, p499-517. 19p. - Publication Year :
- 2013
-
Abstract
- The development of China's online game industry provides an example of the interaction of new technologies and politics in the commercialization and globalization of China's cultural economy. The analysis of online games about China's Resistance War against Japan (1937–1945) highlights the interplay of the state's political agenda, business interests, and nationalistic sentiments as online games are planned, designed, and consumed in contemporary China. It reveals that the Party-state has candidly integrated online game technology into its expanding propaganda domain and utilized it for propagating official ideology and sustaining economic growth. [ABSTRACT FROM PUBLISHER]
Details
- Language :
- English
- ISSN :
- 10670564
- Volume :
- 22
- Issue :
- 81
- Database :
- Academic Search Index
- Journal :
- Journal of Contemporary China
- Publication Type :
- Academic Journal
- Accession number :
- 86214298
- Full Text :
- https://doi.org/10.1080/10670564.2012.748968