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Gaming, Nationalism, and Ideological Work in Contemporary China: online games based on the War of Resistance against Japan.

Authors :
Nie, HongpingAnnie
Source :
Journal of Contemporary China. May2013, Vol. 22 Issue 81, p499-517. 19p.
Publication Year :
2013

Abstract

The development of China's online game industry provides an example of the interaction of new technologies and politics in the commercialization and globalization of China's cultural economy. The analysis of online games about China's Resistance War against Japan (1937–1945) highlights the interplay of the state's political agenda, business interests, and nationalistic sentiments as online games are planned, designed, and consumed in contemporary China. It reveals that the Party-state has candidly integrated online game technology into its expanding propaganda domain and utilized it for propagating official ideology and sustaining economic growth. [ABSTRACT FROM PUBLISHER]

Details

Language :
English
ISSN :
10670564
Volume :
22
Issue :
81
Database :
Academic Search Index
Journal :
Journal of Contemporary China
Publication Type :
Academic Journal
Accession number :
86214298
Full Text :
https://doi.org/10.1080/10670564.2012.748968