Back to Search Start Over

Effects of screen size, viewing angle, and players’ immersion tendencies on game experience

Authors :
Hou, Jinghui
Nam, Yujung
Peng, Wei
Lee, Kwan Min
Source :
Computers in Human Behavior. Mar2012, Vol. 28 Issue 2, p617-623. 7p.
Publication Year :
2012

Abstract

Abstract: This study investigated the effects of viewing angle manipulated through screen size and the moderating role of players’ immersion tendencies on presence experience in the context of computer game playing. Thirty participants played a third-person computer game, Tomb Raider 2, in two screen size conditions: a 12.7-in. and an 81-in. display. ANCOVA analyses showed that playing in front of a large screen led to a more favorable impression on the game character, a more positive mood change, and significantly higher feelings of both physical and self-presence, confirming previous research. Our findings also revealed that individuals’ intrinsic immersion tendencies have a positive moderating effect on the sensation of physical and self-presence, above and beyond the influence of screen size. The results suggest that feeling of presence as well as overall game experience is determined by the interaction between technological factors and human influence. [Copyright &y& Elsevier]

Details

Language :
English
ISSN :
07475632
Volume :
28
Issue :
2
Database :
Academic Search Index
Journal :
Computers in Human Behavior
Publication Type :
Academic Journal
Accession number :
70260531
Full Text :
https://doi.org/10.1016/j.chb.2011.11.007