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Hybrid visibility compositing and masking for illustrative rendering

Authors :
Bruckner, Stefan
Rautek, Peter
Viola, Ivan
Roberts, Mike
Sousa, Mario Costa
Gröller, M. Eduard
Source :
Computers & Graphics. Aug2010, Vol. 34 Issue 4, p361-369. 9p.
Publication Year :
2010

Abstract

Abstract: In this paper, we introduce a novel framework for the compositing of interactively rendered 3D layers tailored to the needs of scientific illustration. Currently, traditional scientific illustrations are produced in a series of composition stages, combining different pictorial elements using 2D digital layering. Our approach extends the layer metaphor into 3D without giving up the advantages of 2D methods. The new compositing approach allows for effects such as selective transparency, occlusion overrides, and soft depth buffering. Furthermore, we show how common manipulation techniques such as masking can be integrated into this concept. These tools behave just like in 2D, but their influence extends beyond a single viewpoint. Since the presented approach makes no assumptions about the underlying rendering algorithms, layers can be generated based on polygonal geometry, volumetric data, point-based representations, or others. Our implementation exploits current graphics hardware and permits real-time interaction and rendering. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
00978493
Volume :
34
Issue :
4
Database :
Academic Search Index
Journal :
Computers & Graphics
Publication Type :
Academic Journal
Accession number :
52821238
Full Text :
https://doi.org/10.1016/j.cag.2010.04.003