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Generating human-like soccer primitives from human data

Authors :
Acosta Calderon, Carlos A.
Mohan, Rajesh E.
Hu, Lingyun
Zhou, Changjiu
Hu, Huosheng
Source :
Robotics & Autonomous Systems. Jul2009, Vol. 57 Issue 8, p860-869. 10p.
Publication Year :
2009

Abstract

Abstract: Recently, interest in analysis and generation of human and human-like motion has increased in various areas. In robotics, in order to operate a humanoid robot, it is necessary to generate motions that have strictly dynamic consistency. Furthermore, human-like motion for robots will bring advantages such as energy optimization. This paper presents a mechanism to generate two human-like motions, walking and kicking, for a biped robot using a simple model based on observation and analysis of human motion. Our ultimate goal is to establish a design principle of a controller in order to achieve natural human-like motions. The approach presented here rests on the principle that in most biological motor learning scenarios some form of optimization with respect to a physical criterion is taking place. In a similar way, the equations of motion for the humanoid robot systems are formulated in such a way that the resulting optimization problems can be solved reliably and efficiently. The simulation results show that faster and more accurate searching can be achieved to generate an efficient human-like gait. Comparison is made with methods that do not include observation of human gait. The gait has been successfully used to control Robo-Erectus, a soccer-playing humanoid robot, which is one of the foremost leading soccer-playing humanoid robots in the RoboCup Humanoid League. [Copyright &y& Elsevier]

Details

Language :
English
ISSN :
09218890
Volume :
57
Issue :
8
Database :
Academic Search Index
Journal :
Robotics & Autonomous Systems
Publication Type :
Academic Journal
Accession number :
41242567
Full Text :
https://doi.org/10.1016/j.robot.2009.03.005