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Generating segmented meshes from textured color images

Authors :
Lizier, Mario A.S.
Martins, David C.
Cuadros-Vargas, Alex J.
Cesar, Roberto M.
Nonato, Luis G.
Source :
Journal of Visual Communication & Image Representation. Apr2009, Vol. 20 Issue 3, p190-203. 14p.
Publication Year :
2009

Abstract

Abstract: This paper presents a new framework for generating triangular meshes from textured color images. The proposed framework combines a texture classification technique, called W-operator, with Imesh, a method originally conceived to generate simplicial meshes from gray scale images. An extension of W-operators to handle textured color images is proposed, which employs a combination of RGB and HSV channels and Sequential Floating Forward Search guided by mean conditional entropy criterion to extract features from the training data. The W-operator is built into the local error estimation used by Imesh to choose the mesh vertices. Furthermore, the W-operator also enables to assign a label to the triangles during the mesh construction, thus allowing to obtain a segmented mesh at the end of the process. The presented results show that the combination of W-operators with Imesh gives rise to a texture classification-based triangle mesh generation framework that outperforms pixel based methods. [Copyright &y& Elsevier]

Details

Language :
English
ISSN :
10473203
Volume :
20
Issue :
3
Database :
Academic Search Index
Journal :
Journal of Visual Communication & Image Representation
Publication Type :
Academic Journal
Accession number :
36967671
Full Text :
https://doi.org/10.1016/j.jvcir.2009.01.002