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Generating segmented meshes from textured color images
- Source :
-
Journal of Visual Communication & Image Representation . Apr2009, Vol. 20 Issue 3, p190-203. 14p. - Publication Year :
- 2009
-
Abstract
- Abstract: This paper presents a new framework for generating triangular meshes from textured color images. The proposed framework combines a texture classification technique, called W-operator, with Imesh, a method originally conceived to generate simplicial meshes from gray scale images. An extension of W-operators to handle textured color images is proposed, which employs a combination of RGB and HSV channels and Sequential Floating Forward Search guided by mean conditional entropy criterion to extract features from the training data. The W-operator is built into the local error estimation used by Imesh to choose the mesh vertices. Furthermore, the W-operator also enables to assign a label to the triangles during the mesh construction, thus allowing to obtain a segmented mesh at the end of the process. The presented results show that the combination of W-operators with Imesh gives rise to a texture classification-based triangle mesh generation framework that outperforms pixel based methods. [Copyright &y& Elsevier]
- Subjects :
- *TEXTURE (Art)
*ART techniques
*COMPOSITION (Art)
*ESTIMATION theory
Subjects
Details
- Language :
- English
- ISSN :
- 10473203
- Volume :
- 20
- Issue :
- 3
- Database :
- Academic Search Index
- Journal :
- Journal of Visual Communication & Image Representation
- Publication Type :
- Academic Journal
- Accession number :
- 36967671
- Full Text :
- https://doi.org/10.1016/j.jvcir.2009.01.002