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Sequential and parallel triangulating algorithms for Elimination Game and new insights on Minimum Degree

Authors :
Berry, Anne
Dahlhaus, Elias
Heggernes, Pinar
Simonet, Geneviève
Source :
Theoretical Computer Science. Dec2008, Vol. 409 Issue 3, p601-616. 16p.
Publication Year :
2008

Abstract

Abstract: Elimination Game is a well-known algorithm that simulates Gaussian elimination of matrices on graphs, and it computes a triangulation of the input graph. The number of fill edges in the computed triangulation is highly dependent on the order in which Elimination Game processes the vertices, and in general the produced triangulations are neither minimum nor minimal. In order to obtain a triangulation which is close to minimum, the Minimum Degree heuristic is widely used in practice, but until now little was known on the theoretical mechanisms involved. In this paper we show some interesting properties of Elimination Game; in particular that it is able to compute a partial minimal triangulation of the input graph regardless of the order in which the vertices are processed. This results in a new algorithm to compute minimal triangulations that are sandwiched between the input graph and the triangulation resulting from Elimination Game. One of the strengths of the new approach is that it is easily parallelizable, and thus we are able to present the first parallel algorithm to compute such sandwiched minimal triangulations. In addition, the insight that we gain through Elimination Game is used to partly explain the good behavior of the Minimum Degree algorithm. We also give a new algorithm for producing minimal triangulations that is able to use the minimum degree idea to a wider extent. [Copyright &y& Elsevier]

Details

Language :
English
ISSN :
03043975
Volume :
409
Issue :
3
Database :
Academic Search Index
Journal :
Theoretical Computer Science
Publication Type :
Academic Journal
Accession number :
35329695
Full Text :
https://doi.org/10.1016/j.tcs.2008.09.059