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Video Game Cybersubjects, the Ethics of Violence and Addiction: A Psychoanalytic Approach.
- Source :
-
Psychoanalysis, Culture & Society . Dec2006, Vol. 11 Issue 3, p282-303. 22p. - Publication Year :
- 2006
-
Abstract
- This essay explores video game cybersubjects and the myths surrounding video game violence and its addiction, made possible through new forms of interactive media. Three psychic structures – psychotic, obsessive and hysterical – are developed to better grasp why a moral “panic” has emerged concerning these games. I develop the concept of “interpassivity” to further our understanding of why the addictive potential of video games continues to make them controversial.Psychoanalysis, Culture & Society (2006) 11, 282–303. doi:10.1057/palgrave.pcs.2100088 [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 10880763
- Volume :
- 11
- Issue :
- 3
- Database :
- Academic Search Index
- Journal :
- Psychoanalysis, Culture & Society
- Publication Type :
- Academic Journal
- Accession number :
- 23261364
- Full Text :
- https://doi.org/10.1057/palgrave.pcs.2100088