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Video Game Cybersubjects, the Ethics of Violence and Addiction: A Psychoanalytic Approach.

Authors :
jan jj jagodzinski
Source :
Psychoanalysis, Culture & Society. Dec2006, Vol. 11 Issue 3, p282-303. 22p.
Publication Year :
2006

Abstract

This essay explores video game cybersubjects and the myths surrounding video game violence and its addiction, made possible through new forms of interactive media. Three psychic structures – psychotic, obsessive and hysterical – are developed to better grasp why a moral “panic” has emerged concerning these games. I develop the concept of “interpassivity” to further our understanding of why the addictive potential of video games continues to make them controversial.Psychoanalysis, Culture & Society (2006) 11, 282–303. doi:10.1057/palgrave.pcs.2100088 [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
10880763
Volume :
11
Issue :
3
Database :
Academic Search Index
Journal :
Psychoanalysis, Culture & Society
Publication Type :
Academic Journal
Accession number :
23261364
Full Text :
https://doi.org/10.1057/palgrave.pcs.2100088