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Real‐Time Polygonal Lighting of Iridescence Effect using Precomputed Monomial‐Gaussians.

Authors :
Liu, Zhengze
Huo, Yuchi
Yang, Yinhui
Chen, Jie
Wang, Rui
Source :
Computer Graphics Forum. Sep2024, Vol. 43 Issue 6, p1-14. 14p.
Publication Year :
2024

Abstract

The real world consists of mass phenomena, such as iridescence on thin film and metal oxide layers, that is only explicable by wave optics. Existing research can reproduce such effects with simple point lights or low‐frequency environmental lighting. However, it remains a difficult task to efficiently rendering these effects when near‐field, high‐frequency area lights are involved. This paper presents a high‐fidelity, real‐time rendering algorithm for the iridescence effect under polygonal lights. We introduce a novel set of spherical functions, Monomial‐Gaussians, to accurately fit iridescent materials' reflectance. With a precomputed lookup table, the Monomial‐Gaussians are easily integrated over spherical polygons in linear time. Importance sampling of Monomial‐Gaussians is also supported to efficiently reduce Monte‐Carlo error. Our approach produces accurate renderings of the iridescence effect while still preserving high frame rates. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
01677055
Volume :
43
Issue :
6
Database :
Academic Search Index
Journal :
Computer Graphics Forum
Publication Type :
Academic Journal
Accession number :
179808097
Full Text :
https://doi.org/10.1111/cgf.14991