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'I Feel Like I'm with You; Therefore, I'm Having Fun': The Effects of Social Comparison and Belongingness on Continuous Play Intention for Online Games and Loyalty.

Authors :
Lee, Jihyeon
Kim, Hanku
Source :
Interacting with Computers. May2024, Vol. 36 Issue 3, p198-208. 11p.
Publication Year :
2024

Abstract

Playing a massively multiplayer online role-playing game (MMORPG) is no longer just a personal hobby, and the genre has evolved into a forum that encourages continual interaction among its users. To determine the motivation behind the user's participation of MMORPG, we suggest social comparison and self-expansion theories. Specifically, this study proposes a research model that comprehensively identifies the effects of psychological motives (social comparison motive and belongingness) and immersive gaming behaviors (social presence and flow experience) on behavioral factors (continuous play intention and loyalty). We analyzed 274 valid survey questionnaire responses. Our findings contribute to a growing body of literature that identifies the motives of users to play MMORPGs by applying social comparison and self-expansion theories to understand the factors that influence people to play MMORPGs. Furthermore, the study's results have practical implications for game developers, suggesting that they should develop content strategically to attract users. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
09535438
Volume :
36
Issue :
3
Database :
Academic Search Index
Journal :
Interacting with Computers
Publication Type :
Academic Journal
Accession number :
178481223
Full Text :
https://doi.org/10.1093/iwc/iwae005