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Structured Exposure Achieves High Acceptance of Immersive Technology Among Medical Students and Educators.

Authors :
Einloft, Jonas
Bedenbender, Simon
Michelsen, Malte
Meyer, Hendrik L.
Russ, Philipp G.
Heidtmann, Alexander
Hirsch, Martin C.
Grgic, Ivica
Source :
CyberPsychology, Behavior & Social Networking. Jun2024, Vol. 27 Issue 6, p363-371. 9p.
Publication Year :
2024

Abstract

Virtual reality (VR) is a potent educational tool with untapped potential in medical training. However, its integration into medical schools faces challenges such as cybersickness and hesitancy among medical students and professionals. Notably, there has been no systematic assessment of the acceptance of medical educational VR applications by both students and educators. In our single-center study, we enrolled 133 medical students and 14 medical educators. Following a practical demonstration of the established VR anatomy application, Sharecare YOU VR, participants completed a self-reporting survey based on the Technology Acceptance Model (TAM), exploring user acceptance of information technologies and focusing on perceived usefulness (PU), perceived ease of use (PEU), and attitude toward using (ATU). We also sought insights into potential future applications of VR in medical education. Our findings indicate a high level of acceptance among medical students and educators upon structured exposure to VR with significantly positive responses for all three TAM variables (PU, PEU, and ATU). Intriguingly, hands-on experience influenced acceptance. Students envisioned VR's benefits in anatomy, surgery, emergency medicine, and communication skill training with patients. Both students and educators believed that VR could enhance traditional approaches and complement the existing curriculum, anticipating improved preparedness for medical students through VR training applications. In conclusion, our results demonstrate the receptivity of both students and educators to immersive technologies, including VR, in medical education. Importantly, the data suggest that the adoption of VR in this field would be welcomed rather than resisted, potentially enhancing students' self-efficacy and enriching the medical school curriculum. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
21522715
Volume :
27
Issue :
6
Database :
Academic Search Index
Journal :
CyberPsychology, Behavior & Social Networking
Publication Type :
Academic Journal
Accession number :
177992466
Full Text :
https://doi.org/10.1089/cyber.2023.0297