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Comparing auditory distance perception in real and virtual environments and the role of the loudness cue: A study based on event-related potentials.

Authors :
Stodt, Benjamin
Neudek, Daniel
Getzmann, Stephan
Wascher, Edmund
Martin, Rainer
Source :
Hearing Research. Mar2024, Vol. 444, pN.PAG-N.PAG. 1p.
Publication Year :
2024

Abstract

• We studied distance discrimination in a real and corresponding virtual environment. • We analyzed performance in target detection and event-related potentials (ERPs). • Lower discrimination accuracy in virtual condition with matched loudness. • Comparable ERPs to target sounds in real and virtual environment. • Comparable ERPs produced regardless of existing or missing loudness cue. The perception of the distance to a sound source is relevant in many everyday situations, not only in real spaces, but also in virtual reality (VR) environments. Where real rooms often reach their limits, VR offers far-reaching possibilities to simulate a wide range of acoustic scenarios. However, in virtual room acoustics a plausible reproduction of distance-related cues can be challenging. In the present study, we compared the detection of changes of the distance to a sound source and its neurocognitive correlates in a real and a virtual reverberant environment, using an active auditory oddball paradigm and EEG measures. The main goal was to test whether the experiments in the virtual and real environments produced equivalent behavioral and EEG results. Three loudspeakers were placed at ego-centric distances of 2 m (near), 4 m (center), and 8 m (far) in front of the participants (N = 20), each 66 cm below their ear level. Sequences of 500 ms noise stimuli were presented either from the center position (standards, 80 % of trials) or from the near or far position (targets, 10 % each). The participants had to indicate a target position via a joystick response ("near" or "far"). Sounds were emitted either by real loudspeakers in the real environment or rendered and played back for the corresponding positions via headphones in the virtual environment. In addition, within both environments, loudness of the auditory stimuli was either unaltered (natural loudness) or the loudness cue was manipulated, so that all three loudspeakers were perceived equally loud at the listener's position (matched loudness). The EEG analysis focused on the mismatch negativity (MMN), P3a, and P3b as correlates of deviance detection, attentional orientation, and context-updating/stimulus evaluation, respectively. Overall, behavioral data showed that detection of the target positions was reduced within the virtual environment, and especially when loudness was matched. Except for slight latency shifts in the virtual environment, EEG analysis indicated comparable patterns within both environments and independent of loudness settings. Thus, while the neurocognitive processing of changes in distance appears to be similar in virtual and real spaces, a proper representation of loudness appears to be crucial to achieve a good task performance in virtual acoustic environments. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
03785955
Volume :
444
Database :
Academic Search Index
Journal :
Hearing Research
Publication Type :
Academic Journal
Accession number :
175872609
Full Text :
https://doi.org/10.1016/j.heares.2024.108968