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Practical psychiatry: Taking gaming seriously – a primer for psychiatrists on gamers and gaming culture.
- Source :
-
Australasian Psychiatry . Feb2024, Vol. 32 Issue 1, p59-62. 4p. - Publication Year :
- 2024
-
Abstract
- Objective: Up to three billion, of the eight billion people in the world, play videogames. Gaming is a significant global sociocultural influence. This primer will aid psychiatrists in understanding sociocultural milieux of gamers, who include patients and their communities. Method: A rapid narrative review. Results: Benefits include expression of personality, identity and culture through social aspects of gaming. Improved physical health, neurocognition, self-efficacy and quality of life are associated with gaming in those with certain mental health disorders including schizophrenia. Harms may include in-game discrimination, disordered gaming, as well as encouragement of online gambling. There is no longitudinal association between violent games and youth aggression. Conclusions: Psychiatrists should enquire about gaming as part of the sociocultural milieux of patients' lives, and the perceived mental health benefits and harms of gaming. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 10398562
- Volume :
- 32
- Issue :
- 1
- Database :
- Academic Search Index
- Journal :
- Australasian Psychiatry
- Publication Type :
- Academic Journal
- Accession number :
- 175032567
- Full Text :
- https://doi.org/10.1177/10398562231211137