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Cazando errores: Aplicación tecnológica interactiva para niños con dislexia.

Authors :
Benalcazar Morocho, Cristian David
Ramos Gavilanes, Gary Kenneth
Méndez Gómez, Mario Alexander
Chango Sailema, Wilson Gustavo
Source :
Revista Uniandes Episteme. oct-dic2023, Vol. 10 Issue 4, p438-451. 14p.
Publication Year :
2023

Abstract

Dyslexia is a learning disorder that affects a person's ability to read, write, and understand language. It is more common in children and manifests itself from an early age. Children with dyslexia may have difficulty recognizing letters and written words. The problem lies in finding an effective and motivating way to address the learning difficulties associated with dyslexia in children. A solution is needed to stimulate children's brain development, improve their functional abilities, and overcome the emotional and learning barriers they face. The use of a web application called "Cazando Errores" is proposed as a solution to address the problem of dyslexia in children. This app is designed as an educational and interactive game that presents small challenges to motivate children and stimulate their brain development. The results of the study show a high satisfaction on the part of the students with the application "Cazando Errores" and a significant improvement in their performance in the different games. Improvement in problem solving and understanding of children is observed after using the game. The development of the web application "Cazando Errores" has met the objectives of improving the learning of children with dyslexia and learning disabilities. The experimental results demonstrate a significant improvement in problem solving and children's comprehension after using the game. [ABSTRACT FROM AUTHOR]

Details

Language :
Spanish
ISSN :
13907514
Volume :
10
Issue :
4
Database :
Academic Search Index
Journal :
Revista Uniandes Episteme
Publication Type :
Academic Journal
Accession number :
174723262
Full Text :
https://doi.org/10.61154/rue.v10i4.3170