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A skinning technique for modeling artistic disk B-spline shapes.
- Source :
-
Computers & Graphics . Oct2023, Vol. 115, p96-106. 11p. - Publication Year :
- 2023
-
Abstract
- Disk B-spline curve provides an alternative shape modeling tool to standard control point based modeling techniques by extending control points to control disks, resulting in an easy and straightforward way of modeling regions or shapes with adjustable thickness. Due to this feature, disk B-spline curves are frequently applied in artistic shape modeling applications, such as brushstroke representation, calligraphy, and animation, but they are also suitable for engineering purposes. However, the boundary curves of the described shapes tend to have unintentional self-intersections or cusps, negatively affecting the usability and artistic value of the resulting shape and texture. In this paper, we introduce an iterative algorithm to give a solution to this problematic issue with the help of an approximating circle skinning method, while preserving the advantageous properties of the disk B-spline curves. Our method also results in smoother texturing of the shape around the more sharply curved sections. [Display omitted] • Exact computation of cusps and self-intersections of envelope curves. • An iterative method to approximate disk B-spline shapes avoiding self-intersections. • Creating contoured or textured artistic freeform shapes with skinning curves. [ABSTRACT FROM AUTHOR]
- Subjects :
- *AESTHETICS
*CIRCLE
*CURVES
*CALLIGRAPHY
Subjects
Details
- Language :
- English
- ISSN :
- 00978493
- Volume :
- 115
- Database :
- Academic Search Index
- Journal :
- Computers & Graphics
- Publication Type :
- Academic Journal
- Accession number :
- 173725183
- Full Text :
- https://doi.org/10.1016/j.cag.2023.06.030