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Real-time rendering and physics of complex dynamic terrains modeled as CSG trees of DEMs carved with spheres.

Authors :
Alonso, Jesús
Joan-Arinyo, Robert
Chica, Antoni
Source :
Computers & Graphics. Aug2023, Vol. 114, p306-315. 10p.
Publication Year :
2023

Abstract

We present a novel proposal for modeling complex dynamic terrains that offers real-time rendering, dynamic updates and physical interaction of entities simultaneously. We can capture any feature from landscapes including tunnels, overhangs and caves, and we can conduct a total destruction of the terrain. Our approach is based on a Constructive Solid Geometry tree, where a set of spheres are subtracted from a base Digital Elevation Model. Erosions on terrain are easily and efficiently carried out with a spherical sculpting tool with pixel-perfect accuracy. Real-time rendering performance is achieved by applying a one-direction CPU–GPU communication strategy and using the standard depth and stencil buffer functionalities provided by any graphics processor. • Real-time rendering using the standard depth and stencil buffers. • Real-time dynamic updates and physical interaction on complex dynamic terrains. • Erosions with a spherical sculpting tool with pixel-perfect accuracy. • The model easily captures tunnels, overhangs and terrain erosion. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
00978493
Volume :
114
Database :
Academic Search Index
Journal :
Computers & Graphics
Publication Type :
Academic Journal
Accession number :
171311669
Full Text :
https://doi.org/10.1016/j.cag.2023.06.019