Back to Search
Start Over
Real-time rendering and physics of complex dynamic terrains modeled as CSG trees of DEMs carved with spheres.
- Source :
-
Computers & Graphics . Aug2023, Vol. 114, p306-315. 10p. - Publication Year :
- 2023
-
Abstract
- We present a novel proposal for modeling complex dynamic terrains that offers real-time rendering, dynamic updates and physical interaction of entities simultaneously. We can capture any feature from landscapes including tunnels, overhangs and caves, and we can conduct a total destruction of the terrain. Our approach is based on a Constructive Solid Geometry tree, where a set of spheres are subtracted from a base Digital Elevation Model. Erosions on terrain are easily and efficiently carried out with a spherical sculpting tool with pixel-perfect accuracy. Real-time rendering performance is achieved by applying a one-direction CPU–GPU communication strategy and using the standard depth and stencil buffer functionalities provided by any graphics processor. • Real-time rendering using the standard depth and stencil buffers. • Real-time dynamic updates and physical interaction on complex dynamic terrains. • Erosions with a spherical sculpting tool with pixel-perfect accuracy. • The model easily captures tunnels, overhangs and terrain erosion. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 00978493
- Volume :
- 114
- Database :
- Academic Search Index
- Journal :
- Computers & Graphics
- Publication Type :
- Academic Journal
- Accession number :
- 171311669
- Full Text :
- https://doi.org/10.1016/j.cag.2023.06.019