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Application of digital technology in painting using new media and big data.

Authors :
Qiu, Guoguang
Zhang, Jian
Source :
Soft Computing - A Fusion of Foundations, Methodologies & Applications. Sep2023, Vol. 27 Issue 17, p12691-12709. 19p.
Publication Year :
2023

Abstract

These days, digital art has substantially improved painting art in China's new media period through modern technology and specialized software, which has generated various digital artworks with painting effects, demonstrating their aesthetic, commercial, and cultural worth. As a result, designers must actively investigate intelligently linked and content-diverse techniques to innovate and improve digital media art. This investigation will allow the extraction of pivotal role of digital media communication and drives visual art to new heights in the modern digitized era. Based on this motivation, this paper tries to analyze the application of new media digital technology in painting creation using big data. The major goal is to obtain insights into artists' behavior using behavioral habits and a morphological algorithm in digital painting. The study investigates the design process of digital painting by analyzing the habitual forms displayed by diverse painting user groups and integrating them with user experience design concepts. Two experimental methodologies are used to investigate painting user behavior: the interview method and the observation method. The observation approach collects comprehensive user behavior data to develop a habit form model that includes a both virtual and real activity. This model employs a hierarchical scheme emphasizing various behavior aspects and concepts throughout user interactions and painting system operations. The interview method, on the other hand, captures the psychological activities involved in user behavior decision-making. The study discovers and decomposes the traits specific to these characters by defining painted characters, developing their behavior sets, and making interactive decisions. The learned information and experience are then applied in interactive decision-making processes. Based on these findings, prototype development includes explicit and implicit interaction prototypes, with usability tests determining whether specific roles are included in the design. Throughout the study process, fuzzy mapping associations are built, and behavior mappings are labeled with varying relationship proportions, providing critical data for the habit form model's construction. The paper uses new digital media technology to create paintings and experiments with 50 randomly selected persons. Forty-four participants are well-known authors on major painting websites, with the remaining six being interviewed as professional painters. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
14327643
Volume :
27
Issue :
17
Database :
Academic Search Index
Journal :
Soft Computing - A Fusion of Foundations, Methodologies & Applications
Publication Type :
Academic Journal
Accession number :
165467396
Full Text :
https://doi.org/10.1007/s00500-023-08852-z