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More than just fun and games: The role of games in postsecondary education to support self‐regulated learning.

Authors :
Nietfeld, John L.
Sperling, Rayne A.
Young, Taylor M.
Source :
New Directions for Teaching & Learning. Jun2023, Vol. 2023 Issue 174, p41-47. 7p.
Publication Year :
2023

Abstract

In this chapter, we explore how faculty employ the use of gamification and game‐based learning environments (GBLE) in postsecondary education. Gamification refers to the use of game‐design elements while game‐based learning refers to the use of digital education games. Both are increasingly popular instructional practices and, in this chapter, we specifically examine their potential for supporting students' self‐regulated learning (SRL). Important for academic success, SRL refers to the active, cyclical process of intentionally directing one's metacognition, motivation, and behavior to achieve a learning goal. Findings from the extant research on gamification and GBLEs conducted in postsecondary settings are reported with connections to SRL processes throughout. Furthermore, we review the effects of games on varied learning, motivation, and SRL outcomes. Finally, we conclude with recommendations for future research and practice, with a primary suggestion of more explicitly addressing SRL in research related to gamification and game‐based learning. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
02710633
Volume :
2023
Issue :
174
Database :
Academic Search Index
Journal :
New Directions for Teaching & Learning
Publication Type :
Academic Journal
Accession number :
164657916
Full Text :
https://doi.org/10.1002/tl.20547