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The survival game: Impression management and strategies of survival under extreme conditions in a Soviet Gulag prison camp.

Authors :
Svendsen, Gunnar Lind Haase
Brandt, Urs Steiner
Svendsen, Gert Tinggaard
Source :
Theory & Society. Jun2023, Vol. 52 Issue 3, p509-541. 33p.
Publication Year :
2023

Abstract

How do people survive under extreme conditions? Will selfish, non-cooperating free-rider types – the solo players – have the best chances of surviving? Or would cooperating, hard-working types – the team players – have higher chances? All morale put aside, it is interesting to know whether non-cooperation or cooperation pays off in a game characterized by scarcity and hard competition for survival. A study of people in such a Hobbesian state of nature can also teach us important lessons about social dynamics in contemporary, prosperous societies. An interesting case of 'The survival game' can be found in Solzhenitsyn's (1963 [1962]) self-biographical book, One Day in the Life of Ivan Denisovich, depicting life in a Soviet Gulag prison camp in Siberia January 1951. We use Solzhenitsyn's work as evidence of the interplay between five player types among prisoners: Cooperative blind-riders (BRs), hard-riders (HRs) and tough-riders (TRs), i.e. the so-called 'toilers'; non-cooperative easy-riders (ERs), looked upon by the toilers as 'bastards', 'screws' and 'errand boys'; and finally Low-riders (LRs), comprising 'goners' and 'jackals'. The main research question addresses the successfulness of the survival strategies of the five player types. Apart from a Multiple Player Approach (MPA) that may be seen as a further development of second-generation theory of collective action (Ostrom & Ahn, 2009), we apply Goffman's (1959) dramaturgical theory on our case. Hence, we argue that impression management at two different 'stages' – the Brigade stage and the Camp stage – is crucial for survival for hard-riding as well as for easy-riding players, in particular strategic masking. Seeking to unite Goffman and game-theoretic MPA, our overall purpose is to make a theoretical contribution to "game-related sociology" (Swedberg, 2001). [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
03042421
Volume :
52
Issue :
3
Database :
Academic Search Index
Journal :
Theory & Society
Publication Type :
Academic Journal
Accession number :
164109254
Full Text :
https://doi.org/10.1007/s11186-022-09502-3