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LA PROPUESTA AUDIOVISUAL COMO REFLEJO DE LA INFLUENCIA DE LAS REDES SOCIALES EN LOS JÓVENES El caso de Nerve.
- Source :
-
Visual Review . 2022, Vol. 10 Issue 3, p1-15. 15p. - Publication Year :
- 2022
-
Abstract
- The behavioral tendencies of young people in the use of social networks sometimes lead to a certain assumption of roles. This fact is supported by several well-known studies. The audiovisual field, as an echo of our society, drives us to a deep reflection and also warns about the impact of the digital environment on the youth community. The purpose of this article is to address the analysis of this situation from a communicative point of view referred to the American film Nerve (2016), based on the novel ¨Nerve, a game without rules¨ written by Jeanne Ryan. [ABSTRACT FROM AUTHOR]
- Subjects :
- *YOUNG adults
*DIGITAL technology
*RULES of games
*AMERICAN films
*SOCIAL networks
Subjects
Details
- Language :
- Spanish
- ISSN :
- 26959631
- Volume :
- 10
- Issue :
- 3
- Database :
- Academic Search Index
- Journal :
- Visual Review
- Publication Type :
- Academic Journal
- Accession number :
- 163994533
- Full Text :
- https://doi.org/10.37467/revvisual.v9.3604