Cite
Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial.
MLA
Rodrigo-Yanguas, Maria, et al. “Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial.” JMIR Serious Games, vol. 11, no. 1, Jan. 2023, pp. 125–39. EBSCOhost, https://doi.org/10.2196/39874.
APA
Rodrigo-Yanguas, M., Martin-Moratinos, M., González-Tardón, C., Sanchez-Sanchez, F., Royuela, A., Bella-Fernández, M., & Blasco-Fontecilla, H. (2023). Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial. JMIR Serious Games, 11(1), 125–139. https://doi.org/10.2196/39874
Chicago
Rodrigo-Yanguas, Maria, Marina Martin-Moratinos, Carlos González-Tardón, Fernando Sanchez-Sanchez, Ana Royuela, Marcos Bella-Fernández, and Hilario Blasco-Fontecilla. 2023. “Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial.” JMIR Serious Games 11 (1): 125–39. doi:10.2196/39874.