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Análisis y revisión de softwares educativos para el aprendizaje de la programación en entornos lúdicos.

Authors :
Kuz, Antonieta
Ariste, María Cecilia
Source :
Tecné, Episteme y Didaxis. 2022, Issue 52, p117-136. 20p.
Publication Year :
2022

Abstract

The accelerated development of the information society is posing unthinkable challenges for education and learning. Today we are in a social and cultural transformation on the verge of major changes in the educational field through the role played by Information and Communication Technologies (icts). icts, in particular computer programs with a playful orientation for teaching programming, are relevant since they consider aspects related to the educational environment and educational software engineering. In this documentary research work, we carry out an analysis of different educational resources such as Scratch, Lightbot, PilasEngine, Pilas Bloques, Turtle Art and, Blocky dedicated to the teaching and learning of programming as alternatives that allow reinforcing programming skills through applications through the combination of pedagogical, didactic, playful components. It is considered that the compilation and analysis presented here could be a report and of interest to those who wish to include educational activities mediated by didactic and recreational programming environments. [ABSTRACT FROM AUTHOR]

Details

Language :
Spanish
ISSN :
01213814
Issue :
52
Database :
Academic Search Index
Journal :
Tecné, Episteme y Didaxis
Publication Type :
Academic Journal
Accession number :
161840590
Full Text :
https://doi.org/10.17227/ted.num52-13159