Back to Search Start Over

Estrategias de aprendizaje a través de los juegos digitales en un contexto universitario.

Authors :
Cavalcante-Pimentel, Fernando-Silvio
Morais-Marques, Margarida
Barbosa-de-Sales-Junior, Valdick
Source :
Comunicar. oct2022, Vol. 30 Issue 73, p83-93. 11p.
Publication Year :
2022

Abstract

The relationship between digital games and the mobilization of cognitive and metacognitive learning strategies deserves attention and needs research that contributes to the understanding of how these strategies can favor the teaching and learning processes. This study describes how university students over 18 years of age mobilize cognitive and metacognitive learning strategies through digital games. The research methodology used was ex post facto with a quantitative approach. 941 students from 22 States and from the Federal District, enrolled in higher education courses at Brazilian colleges and universities, participated in this research. Data collection occurred through the application of an online questionnaire that integrates the Metacognitive Awareness Inventory (MAI) and the Inventory of Cognitive and Metacognitive Strategies with Digital Games (ICMSDG). The results indicated that university students make regular use of metacognitive knowledge, skills, and strategies. Moreover, cognitive and metacognitive learning strategies seem to be more mobilized by digital game players than by nonplayers, particularly among those who played over a longer period of time (9 years or more) and with higher intensity (playing every day). With the results found and analyzed, we observe that this study is relevant for both university professors and game designers who aim to promote metacognition skills. [ABSTRACT FROM AUTHOR]

Details

Language :
Spanish
ISSN :
11343478
Volume :
30
Issue :
73
Database :
Academic Search Index
Journal :
Comunicar
Publication Type :
Academic Journal
Accession number :
158375817
Full Text :
https://doi.org/10.3916/C73-2022-07