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From the main-melody story to gaming experience: is the Chinese digital game arena a potential counterpublic sphere?
- Source :
-
Media, Culture & Society . Jul2022, Vol. 44 Issue 5, p986-1002. 17p. - Publication Year :
- 2022
-
Abstract
- This article interrogates the possibility that the digital game arena plays a role as a 'counterpublic sphere' where alternative voices that violate the hegemonic narratives in the mainstream media culture can be expressed. Exemplified by The Invisible Guardian, a Chinese interactive role-playing game, we present the first study to bring political perspective into the Chinese digital game studies, combining narrative analysis and players' experience to provide a comprehensive understanding of political engagement in China's digital game arena. We argue that the digital game uses various strategies to portray figures from different political parties in a way that subverts mainstream main-melody dramas and sheds light on sensitive historical movements. This implies the potential of Chinese digital games to become a counterpublic sphere, delivering alternative voices that challenge the mainstream media discourse and stimulate gamers' political introspection. [ABSTRACT FROM AUTHOR]
- Subjects :
- *ROLEPLAYING games
*SPHERES
*MASS media
*COMPULSIVE gambling
Subjects
Details
- Language :
- English
- ISSN :
- 01634437
- Volume :
- 44
- Issue :
- 5
- Database :
- Academic Search Index
- Journal :
- Media, Culture & Society
- Publication Type :
- Academic Journal
- Accession number :
- 157770755
- Full Text :
- https://doi.org/10.1177/01634437221079562