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Gamificação: expectativa educativa, impacto na saúde.

Authors :
Zimmer Ferreira, Elisabete
Netto de Oliveira, Adriane Maria
Neutzling Brum, Aline
Santos da Silva, Mara Regina
Garcia Lourenção, Luciano
Source :
Revista Sustinere. 2021 Supplement, Vol. 9, p383-395. 13p.
Publication Year :
2021

Abstract

Technological devices are part of daily life of society and are also present in school environment. Therefore, gamification has been used as an alternative to traditional approaches to education. Thus, a theoretical essay was conducted with objective of reflecting on gamification in education and the risk of excessive use of digital games for health of adolescents. This reflection discusses the use of digital games in educational context, the risk behind digital games and strategies to minimize damage to health, arising from use of games. It was concluded that gamification proves to be an excellent catalyst for learning. However, if stimulated without moderation, it can generate a fascination for game, triggering feelings of anxiety, aggression and compulsion. Therefore, it is necessary that social actors directly or indirectly involved in education of adolescents, such as family, school community and health professionals, be aware of possible changes in behavior of adolescents and structure actions, strategies and policies of health care, focused on use of digital games by teenagers. [ABSTRACT FROM AUTHOR]

Details

Language :
Multiple languages
ISSN :
23590424
Volume :
9
Database :
Academic Search Index
Journal :
Revista Sustinere
Publication Type :
Academic Journal
Accession number :
155305735
Full Text :
https://doi.org/10.12957/sustinere.2021.50602