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Gamificação: expectativa educativa, impacto na saúde.
- Source :
-
Revista Sustinere . 2021 Supplement, Vol. 9, p383-395. 13p. - Publication Year :
- 2021
-
Abstract
- Technological devices are part of daily life of society and are also present in school environment. Therefore, gamification has been used as an alternative to traditional approaches to education. Thus, a theoretical essay was conducted with objective of reflecting on gamification in education and the risk of excessive use of digital games for health of adolescents. This reflection discusses the use of digital games in educational context, the risk behind digital games and strategies to minimize damage to health, arising from use of games. It was concluded that gamification proves to be an excellent catalyst for learning. However, if stimulated without moderation, it can generate a fascination for game, triggering feelings of anxiety, aggression and compulsion. Therefore, it is necessary that social actors directly or indirectly involved in education of adolescents, such as family, school community and health professionals, be aware of possible changes in behavior of adolescents and structure actions, strategies and policies of health care, focused on use of digital games by teenagers. [ABSTRACT FROM AUTHOR]
Details
- Language :
- Multiple languages
- ISSN :
- 23590424
- Volume :
- 9
- Database :
- Academic Search Index
- Journal :
- Revista Sustinere
- Publication Type :
- Academic Journal
- Accession number :
- 155305735
- Full Text :
- https://doi.org/10.12957/sustinere.2021.50602