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Entusiasmo, afetos e memória no consumo de videogames antigos.
- Source :
-
Revista Fronteiras . set-dez2021, Vol. 23 Issue 3, p54-64. 11p. - Publication Year :
- 2021
-
Abstract
- This article approaches the memorialistic and emotional processes articulated with the consumption practices of old video games -- essentially, consoles that were launched between the decades of 1970 to 1990. The results hereby presented are part of a broader research focused on the understanding of the relationships between memories, identity and consumption of video games in the Brazilian market. As a theoretical contribution, we have based this article on the contributions given by history and social psychology fields (Bosi, 2003; Legoff, 2000; Nora, 1993; Huyssen, 2014), as well as on the reflections that approach relationships between media, culture and memories (Nunes e Bin, 2018; Berger, 2015; Mello e Mastrocola, 2019). As an empirical object, we present a fieldwork done in one of the main gatherings of classic and old videogames in São Paulo, the Video Game Day, which took place in February 2020. [ABSTRACT FROM AUTHOR]
Details
- Language :
- Portuguese
- ISSN :
- 19848226
- Volume :
- 23
- Issue :
- 3
- Database :
- Academic Search Index
- Journal :
- Revista Fronteiras
- Publication Type :
- Academic Journal
- Accession number :
- 154205586
- Full Text :
- https://doi.org/10.4013/fem.2021.233.05