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Does the Quality of the Computer Graphics Matter when Judging Distances in Visually Immersive Environments?

Authors :
Thompson, William B.
Willemsen, Peter
Gooch, Amy A.
Creem-Regehr, Sarah H.
Loomis, Jack M.
Beall, Andrew C.
Source :
PRESENCE: Teleoperators & Virtual Environments. Oct2004, Vol. 13 Issue 5, p560-571. 12p. 2 Black and White Photographs, 1 Diagram, 2 Charts, 5 Graphs.
Publication Year :
2004

Abstract

In the real world, people are quite accurate in judging distances to locations in the environment, at least for targets resting on the ground plane and distances out to about 20 m. Distance judgments in visually immersive environments are much less accurate. Several studies have now shown that in visually immersive environments, the world appears significantly smaller than intended. This study investigates whether or not the compression in apparent distances is the result of the low-quality computer graphics utilized in previous investigations. Visually directed triangulated walking was used to assess distance judgments in the real world and in three virtual environments with graphical renderings of varying quality. [ABSTRACT FROM AUTHOR]

Details

Language :
English
Volume :
13
Issue :
5
Database :
Academic Search Index
Journal :
PRESENCE: Teleoperators & Virtual Environments
Publication Type :
Academic Journal
Accession number :
15179191
Full Text :
https://doi.org/10.1162/1054746042545292