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Beyond Tomb and Relic: Anthropological and Pedagogical Approaches to Archaeogaming.

Authors :
Winter, Matthew
Source :
Near Eastern Archaeology. Mar2021, Vol. 84 Issue 1, p12-21. 10p.
Publication Year :
2021

Abstract

The advent of the computer chip has radically altered human life at a global scale, and with increasing access to digital platforms it was inevitable that digitization would reshape popular culture. The video game industry is one of the fastest growing sectors in technological and entertainment industries, reaching an enormous audience. It is now estimated that some 2.5 billion people play games worldwide, with 211 million American adults, 52 percent of whom are college educated (see Rassalle in this issue) (fig. 1). Infographic of gamer demographics. From Entertainment Software Association. Source: https://www.theesa.com/esa-research/2019-essential-facts-about-the-computer-and-video-game-industry/. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
10942076
Volume :
84
Issue :
1
Database :
Academic Search Index
Journal :
Near Eastern Archaeology
Publication Type :
Academic Journal
Accession number :
149089789
Full Text :
https://doi.org/10.1086/712388