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Evaluation of serious game for changing students' behaviour in bullying situation.

Authors :
Kolić‐Vehovec, Svjetlana
Smojver‐Ažić, Sanja
Martinac Dorčić, Tamara
Rončević Zubković, Barbara
Source :
Journal of Computer Assisted Learning. Jun2020, Vol. 36 Issue 3, p323-334. 12p. 5 Charts.
Publication Year :
2020

Abstract

The aim of the study was to test the effectiveness of a serious game in improving the helping behaviours of bystanders in bullying situations by using a multimethod approach. Students (N=345, aged 12 to 14) participated in an experimental study with one experimental and two control groups. Before and after playing the game, all students completed an online questionnaire about their knowledge, experiences and behaviours related to bullying, and their behaviours in everyday social situations. For the experimental group, players' reactions during game‐play were recorded. Results showed that students' social behaviour displayed before gaming experience determined their playing activities. Besides, most of the students who declared in pre‐test that they do not help the victim, although they think they should, chose helping behaviour in all bullying situations in by stander role in the game. Results indicate weak positive effect of the game on students' behavioural choices. Lay Description: What is already known: Serious games might be powerful tools for learning.Prosocial video game exposure can increase helping behaviours and decrease aggression.Behavioural determinants of changing the target behaviour should be assessed.Antibullying games should be aimed at improving victims' and bystanders' coping skills. What this paper adds: In‐game players' behaviours are important indicators of the game effect.Pregame players' characteristics affect in‐game behaviours.The game could have benefits for students with less appropriate knowledge. Implications for practitioners: Serious games should be optimally challenging regarding players' previous knowledge and skills.Games could be individually tailored based on obtained in‐game data. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
02664909
Volume :
36
Issue :
3
Database :
Academic Search Index
Journal :
Journal of Computer Assisted Learning
Publication Type :
Academic Journal
Accession number :
143217444
Full Text :
https://doi.org/10.1111/jcal.12402