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Comparison of Gaze Cursor Input Methods for Virtual Reality Devices.

Authors :
Mungyeong Choe
Yeongcheol Choi
Jaehyun Park
Kim, Hyun K.
Source :
International Journal of Human-Computer Interaction. 2019, Vol. 35 Issue 7, p620-629. 10p. 1 Color Photograph, 6 Diagrams, 3 Charts, 7 Graphs.
Publication Year :
2019

Abstract

Virtual reality (VR) devices have recently become popular; however, research on input methods for VR devices is lacking. The main input methods of current commercial devices can be classified into two categories: manual selection using a controller and gaze selection. This study aims to derive the optimal input method and timing for VR devices by analyzing the performance of these input methods. A study is conducted in which participants wear a VR headset and select an activated input button from a 3 × 3 array on a VR device with two button sizes and two input methods. The manual selection method exhibits a shorter task completion time but a greater error number compared to the gaze selection method. For the gaze selection method, the task completion time and target search time were shortest when the gaze timing was 1 s. Further, the button size was determined to be statistically significant only when the manual selection method was used. The results of this study can be used as a reference in future VR user experience and product design. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
10447318
Volume :
35
Issue :
7
Database :
Academic Search Index
Journal :
International Journal of Human-Computer Interaction
Publication Type :
Academic Journal
Accession number :
137226402
Full Text :
https://doi.org/10.1080/10447318.2018.1484054