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Comparison of Gaze Cursor Input Methods for Virtual Reality Devices.
- Source :
-
International Journal of Human-Computer Interaction . 2019, Vol. 35 Issue 7, p620-629. 10p. 1 Color Photograph, 6 Diagrams, 3 Charts, 7 Graphs. - Publication Year :
- 2019
-
Abstract
- Virtual reality (VR) devices have recently become popular; however, research on input methods for VR devices is lacking. The main input methods of current commercial devices can be classified into two categories: manual selection using a controller and gaze selection. This study aims to derive the optimal input method and timing for VR devices by analyzing the performance of these input methods. A study is conducted in which participants wear a VR headset and select an activated input button from a 3 × 3 array on a VR device with two button sizes and two input methods. The manual selection method exhibits a shorter task completion time but a greater error number compared to the gaze selection method. For the gaze selection method, the task completion time and target search time were shortest when the gaze timing was 1 s. Further, the button size was determined to be statistically significant only when the manual selection method was used. The results of this study can be used as a reference in future VR user experience and product design. [ABSTRACT FROM AUTHOR]
- Subjects :
- *VIRTUAL reality equipment
*VIRTUAL reality
*GAZE
*AUTOMATIC timers
*PRODUCT design
Subjects
Details
- Language :
- English
- ISSN :
- 10447318
- Volume :
- 35
- Issue :
- 7
- Database :
- Academic Search Index
- Journal :
- International Journal of Human-Computer Interaction
- Publication Type :
- Academic Journal
- Accession number :
- 137226402
- Full Text :
- https://doi.org/10.1080/10447318.2018.1484054