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Participatory methodologies to promote student engagement in the development of educational digital games.

Authors :
Pontual Falcão, Taciana
Mendes de Andrade e Peres, Flávia
Sales de Morais, Dyego Carlos
da Silva Oliveira, Glaucileide
Source :
Computers & Education. Jan2018, Vol. 116, p161-175. 15p.
Publication Year :
2018

Abstract

Engagement is a fundamental condition for learning, which the outdated educational system is failing to sustain for the current generation of students, born in a world permeated with digital technologies. This article presents an analysis of high school students’ engagement while playing the roles of programmers and designers of educational digital games in the Community of Practice of the DEMULTS project, which aims to provide an alternative within the traditional educational system. Data collection was performed within an ethnographic approach with participant observation, questionnaires and social network interaction, and analysis was based on the constructs of Activity Theory. Four groups of students were identified with similar needs and motivations, each engaged at different levels according to the nature of the tasks, interaction with peers and educators, and personal expectations. Results reveal that, even in a supposedly fun and innovative context, the relationship between the object of the activity and the students' needs is crucial to promote engagement and learning. Identifying and taking into account students' needs and expectations is reinforced as an indispensable step in educational interventions. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
03601315
Volume :
116
Database :
Academic Search Index
Journal :
Computers & Education
Publication Type :
Academic Journal
Accession number :
125982794
Full Text :
https://doi.org/10.1016/j.compedu.2017.09.006