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How do I hold this thing? Controlling reconstructed Q*berts.

Authors :
Hodges, James A.
Source :
New Media & Society. Oct2017, Vol. 19 Issue 10, p1581-1598. 18p.
Publication Year :
2017

Abstract

Preserving a historically significant video game frequently requires either preserving or adapting a touchable interface for contemporary use. While control techniques are often evaluated in terms of fidelity between in- and out-of-game actions, this essay emphasizes several ways that fidelity must be actively constructed. Bringing a haptic perspective on video gaming into conversation with game history and preservation, this essay examines ways that textual materials surrounding and supplementing a work can be used to construct haptic fidelity. The video game Q*bert is selected as a case study both because of its historical and cultural significance and because it makes idiosyncratic use of controller and force-feedback technologies. The essay concludes that playing Q*bert in a preservation setting requires several unique accommodations at the level of touchable interface, and each accommodation illustrates another way that supplementary texts help construct historical haptic fidelity. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
14614448
Volume :
19
Issue :
10
Database :
Academic Search Index
Journal :
New Media & Society
Publication Type :
Academic Journal
Accession number :
125426704
Full Text :
https://doi.org/10.1177/1461444817717511