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A Study on Interaction of Gaze Pointer-Based User Interface in Mobile Virtual Reality Environment.

Authors :
Mingyu Kim
Jiwon Lee
Changyu Jeon
Jinmo Kim
Source :
Symmetry (20738994). Sep2017, Vol. 9 Issue 9, p189. 22p.
Publication Year :
2017

Abstract

This research proposes a gaze pointer-based user interface to provide user-oriented interaction suitable for the virtual reality environment on mobile platforms. For this purpose, a mobile platform-based three-dimensional interactive content is produced to test whether the proposed gaze pointer-based interface increases user satisfaction through the interactions in a virtual reality environment based on mobile platforms. The gaze pointer-based interface--the most common input method for mobile virtual reality content--is designed by considering four types: the visual field range, the feedback system, multi-dimensional information transfer, and background colors. The performance of the proposed gaze pointer-based interface is analyzed by conducting experiments on whether or not it offers motives for user interest, effects of enhanced immersion, provision of new experience, and convenience in operating content. In addition, it is verified whether any negative psychological factors, such as VR sickness, fatigue, difficulty of control, and discomfort in using contents are caused. Finally, through the survey experiment, this study confirmed that it is possible to design different ideal gaze pointer-based interface in mobile VR environment according to presence and convenience. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
20738994
Volume :
9
Issue :
9
Database :
Academic Search Index
Journal :
Symmetry (20738994)
Publication Type :
Academic Journal
Accession number :
125301424
Full Text :
https://doi.org/10.3390/sym9090189