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Multi-threading and clustering for scene graph systems
- Source :
-
Computers & Graphics . Feb2004, Vol. 28 Issue 1, p63. 4p. - Publication Year :
- 2004
-
Abstract
- The support for multi-threaded applications in current scene graphs is very limited, if it is supported at all. This work presents an approach for a very general multi-threading framework that allows total separation of threads without total replication of data. It also supports extensions to clusters, both for sort-first and sort-last rendering configurations. The described concepts have been implemented in the OpenSG scene graph and are widely and successfully used. [Copyright &y& Elsevier]
- Subjects :
- *COMPUTER graphics
*VIRTUAL reality
*DATA analysis
*THREADS (Computer programs)
Subjects
Details
- Language :
- English
- ISSN :
- 00978493
- Volume :
- 28
- Issue :
- 1
- Database :
- Academic Search Index
- Journal :
- Computers & Graphics
- Publication Type :
- Academic Journal
- Accession number :
- 11957627
- Full Text :
- https://doi.org/10.1016/j.cag.2003.10.004