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Game-based Learning and 21st century skills: A review of recent research.

Authors :
Qian, Meihua
Clark, Karen R.
Source :
Computers in Human Behavior. Oct2016, Vol. 63, p50-58. 9p.
Publication Year :
2016

Abstract

Game-based learning and 21st century skills have been gaining an enormous amount of attention from researchers and practitioners. Given numerous studies support the positive effects of games on learning, a growing number of researchers are committed to developing educational games to promote students’ 21st century skill development in schools. However, little is known regarding how games may influence student acquisition of 21st century skills. This paper examines the most recent literature in regard to game-based learning and identified 29 studies which targeted 21st century skills as outcomes. The range of game genres and game design elements as well as learning theories used in these studies are discussed, together with the range of indicators, measures and outcomes for impacts on 21st century skills. The findings suggest that a game-based learning approach might be effective in facilitating students’ 21st century skill development. The paper also provides valuable insights for researchers, game designers, and educators in issues related to educational game design and implementation in general. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
07475632
Volume :
63
Database :
Academic Search Index
Journal :
Computers in Human Behavior
Publication Type :
Academic Journal
Accession number :
117294082
Full Text :
https://doi.org/10.1016/j.chb.2016.05.023